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Gungnir (video game) : ウィキペディア英語版
Gungnir (video game)

Gungnir, full title , is a tactical role-playing game for the PlayStation Portable, developed by Sting Entertainment and published by Atlus. It is Episode IX of the ''Dept. Heaven'' series, and was released in Japan on May 19, 2011 after two years of development.〔(Official Website ), retrieved 4 March 2011〕
==Gameplay==

The gameplay flow of Gungnir is divided between event scenes, battles, and breaks between each stage in which the player may buy new equipment and change the equipment of party characters. The game display is isometric, with hand-drawn character sprites and environments rendered in 3D, and the official website describes the game as using the orthodox tactical RPG system as a base while employing a time system and an all-new mechanic known as the "Tactics Gauge".
According to the game's product page on Gamestar, ''Gungnir'' will feature an optional support mode for players struggling with the system and difficulty level.〔(Reserve Gungnir: Inferno of the Demon Lance and the War of Heroes (PSP) ), Gamestar. Retrieved 23 March 2011〕 Both multiple routes and Easy Mode were later confirmed by an interview appearing in Gamers Magazine.
Up to ten generic units may be recruited at any one time; Julio and any storyline characters accompanying the party do not count for this total.
There are twelve generic unit types: Garrison, Assassin, Trickster, Gunner, Shooter, Sorceress, Paladin, Breaker, Venery, Archer, Priestess, and Witch. In addition, eight monster classes exist: Harpuia, Skeleton, Drake, Undine, Pixie, Vampire, Golem, and Rail Cannon. Most major story characters have their own unique classes. New units can be permanently recruited in between battlefields.
The gauge displayed on the left side of the screen is known as the Tactics Gauge, and the Tactics Points used to fill the gauge can be employed for various functions. The more Tactics Points are in the gauge, the stronger the party's attacks will be, but these points may also be used for the Scramble function, which interrupts the natural turn order and allows the player to mobilize his or her army any time they please.〔 Tactics Points are primarily gained by obtaining control over key locations of each battlefield.
Two extra methods of attack that rely on cooperation between allies. Beat involves up to four extra allies joining in to attack the targeted enemy as long as they are within the plus-shaped target locus; Boost involves allies on a similar locus extending from the initiator lending their strength for a single powerful attack. How many squares these loci extend depends on how many key locations the player controls.〔
Once the player has obtained Gungnir itself in the story, Julio can use it to summon great demons called or "gods of war" to produce various field-wide effects. Doing so costs Tactics Points. Three of these beings were introduced in an online Famitsu announcement.〔(Trump Cards of Battle, the Descending Gods of War ), Famitsu. Posted 22 April 2011, 0:00 JST; retrieved 21 April 2011〕 There are five in all, and they are all named after figures in Norse mythology. The first to join the player is Einherjar, the god of rebellious spirit, which deals damage. The second is Midgardsormr, a monstrous beast that destroys equipment. The third is Vánargandr, which both inflicts status effects and deals damage. The fourth is Lífþrasir, who bears a resemblance to series mainstay character Marietta, and heals status effects, damage, and vitality. The last is Fimbultyr, which bestows the Brave status effect. Whether or not the Inferno other than Einherjar awaken and become usable depends on how much Quality Gungnir has.
The game features nine decision points during cutscenes, which determine both the general path of the game and the contents of each ending. Certain scenes vary based on the player's choices and thus Giulio's behavior.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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